

Stephen Carr, Mark Francis, Leanne G Rivlin, and Andrew M Stone.In Proceedings of the 8th international conference on arts and cultural management, Vol. 2. Analysis of visitor behaviour inside the museum: an empirical study. Alessandro Bollo and Luca Dal Pozzolo.Mobile augmented reality for cultural heritage: Following the footsteps of Ovid among different locations in Europe. Răzvan Gabriel Boboc, Mihai Duguleană, Gheorghe-Daniel Voinea, Cristian-Cezar Postelnicu, Dorin-Mircea Popovici, and Marcello Carrozzino.Performative technologies for heritage site regeneration. Liam Betsworth, Huw Bowen, Simon Robinson, and Matt Jones.From Readership to Usership: Communicating Heritage Digitally Through Presence, Embodiment and Aesthetic Experience. Stéphanie Bertrand, Martha Vassiliadi, Paul Zikas, Efstratios Geronikolakis, and George Papagiannakis.Association for Computing Machinery, New York, NY, USA, 2959–2968.

In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Paris, France) (CHI ’13). Play It by Ear: A Case for Serendipitous Discovery of Places with Musicons.

We conducted a study with 42 participants on an outdoor heritage walk, using two display modalities: smartphone and projected display.
MAGICBOX STUDY PORTABLE
To do this, we revisit the use of portable projected displays as a medium that allows us to explore the effects of overt and blended displays in this context. In this work, we investigate how display technologies beyond the traditional personal mobile screen can facilitate embodied experiences during outdoor heritage walks.

Smartphones, as typical mediums for such systems, have been criticised for limiting users’ opportunities for embodied engagement with the environment. ".Make data-driven business and strategy decisions, with customized analytics and reporting.Location-aware mobile guides are a popular technology for enhancing the experience of heritage walks in historical outdoor sites. Social Media Analytics with Mobile and Mobile App ".Digital Learning Platform for Higher Education, K12 | Content Publishing and Distribution - MagicBox."ĭigital Learning Platform for Higher Education, K12 ".MagicBox is a SaaS-based, cloud-hosted, end-to-end digital publishing and next-generation content distribution platform, Publishers can create digital content through custom branded web & mobile apps." How CTE Programs Help Students Prepare for the Real WorldĬontent Management with Mobile and Mobile App ".Maximizing CTE Efficiency with MagicBox Powerful learning platforms, such as MagicBox, offer multiple benefits for educators, students and educational publishers in delivering Career and Technical Education, such as: Read more How CTE Programs Help Students Prepare for the Real World was originally published in Magic EdTech on Medium, where people are continuing the conversation by highlighting and responding to this story." Sending & Publishing Communications with Mobile and Mobile App Read Peer Reviews and Expert Experience for Business Use Cases
