
Maybe Blizzard feels that the hardcore has started to slip away from it and that WoW’s future lies elsewhere. It’s an expansion for Asia, certainly, but it’s also an expansion for the silent majority of casual WoW players who always preferred exploration to poring over stat sheets. The discovery of an extraordinary new world with thousands of other players by your side. It’s about something that WoW offered with rude brilliance in its original release, and later perfected in Wrath of the Lich King: adventure and exploration. Challenge Mode aside, it’s not about the dungeon-crawling endgame either. Similarly, it’s likely that the new talent system will offer elegant simplicity rather than crude dumbing down, even if the intention that it will banish “cookie-cutter” character builds forever is probably too much to hope for.īut this WoW expansion isn’t really about the big changes and box-ticking bullet points of new race and class. Variety and refinement will no doubt come with more development Blizzard hasn’t made a duff class yet, so there’s no reason to assume it will start now. Its resource system is muddled and, rather than flowing “like Street Fighter” as the developers intend, the real-time combat rotations feel forced, wearisome and lacking in tactics. But over those first ten levels, the Monk doesn’t really hang together. Some skills, like the long-range flying kick opener, are great wire-fu wish-fulfillment.


It’s a mouthwatering prospect, flexible and dynamic, and the animation is fabulous. For the first time in WoW, the class has no auto-attack every strike is a key press. The new monk class is a hybrid hand-to-hand melee fighter and can be specialized to tank and heal as well as do damage – although even the healer will supposedly be capable in combat.

Mists of Pandaria is currently least convincing, surprisingly, in its biggest new feature.
